Skip to content
Apocalypter Guide

Apocalypter Weapons

Codex.index.intro

Codex.index.headerImageAlt

Codex.index.tableTitle

Codex.index.tableTitle
Codex.index.colNameCodex.index.colRegionCodex.index.colEffectCodex.index.colStackable
Melee WeaponsLoot SitesMeleeBody armor
FirearmsLoot SitesRangedAmmo & bandages
Ammunition & CalibersFaction TerritoryAmmoTrader stock

3 / 3

Melee Weapons

No ammunition, always ready, best near loot sites. Pair with body armor since melee range means taking hits.

Melee Weapons
FamilyFound InAmmo NeededBest Companion Gear
Melee WeaponsLoot sites & enemy dropsNoneBody armor
FirearmsLoot sites & enemy dropsCaliber-matchedBandages + first aid kit
Ammunition & CalibersEnemy drops & tradersRusted nuts (currency)

Firearms and Ammunition

Guns with different stats and calibers — ranged power that runs on an ammunition economy. Every bullet is looted, dropped or bought.

Enemies drop the ammo for the weapons they carry — raid the camps that shoot the caliber you need.

How the Weapon System Works

Two official families — melee and ranged — with guns differentiated by stats and calibers. Enemies use the same arsenal and randomly drop ammo, weapons or healing items on death, which turns every fight into a potential resupply. Specific stat tables are being crowdsourced during launch week and will be added here as they are confirmed.

Ammo economy rule of thumb: one gun fed by its own caliber of enemy drops, one melee weapon for everything else.